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Font is the way swfc uses to represent texts. In contrast to other programming languages, where there are ways to display text without specifying a font, in swfc the only way a text can be displayed is by proving a font. So, the instructions text and edittext can't work unless the flash programmer declares a font.
Fortunately, it's not difficult to do it.
The first obvious way is to seek into your own computer where are the .ttf fonts. In a typical GNU/Linux installation, there are lots of ttf fonts; for example, they may be loated in /usr/share/fonts/gnu-free. A lot of installed packages also come with fonts, the instruction find . -name *.ttf -ls probably will list lots of them.
- swfextract file.swf
Then, after getting the ID of the fonts, it's possible to extract them, for example:
- swfextract -F 10 file.swf -o font.ttf
However, this method may not work due to a bug in swfextract.
Then, let's suppose that you have a .ttf file, and it's located, for example, in folder myfonts/nicefont.ttf. In order to include this into an sc script, you must declare it as:
- .font myfont myfonts/nicefont.ttf
After this, myfont becomes an object that holds a font (just like after declaring jpeg you create an object that holds a jpeg file or after declaring box you create an object that holds a box). In order to use this font in text or edittext, you include font=myfont in the declaration of text or edittext:
- .text mytext font=myfont text="the quick brown fox jumps over a lazy dog" color=black